Line in homogeneous coordinates
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- 1gl_Position - GLSL ES 3 - docs.gl
The variable gl_Position is intended for writing the homogeneous vertex position. It can be writt...
- 2Coordinate Systems - LearnOpenGL
What we usually do, is specify the coordinates in a range (or space) we ... The resulting vertex ...
- 3GLSL - Using custom output attribute instead of gl_Position
- 4GLSL vertex shader gl_Position value - opengl - Stack Overflow
I'm trying to understand the value of gl_Position in vertex shader. ... and y coordinates transla...
- 512.5 - GLSL Built-in Functions and Variables — LearnWebGL
gl_Position : a vec4 position of a vertex in “clip coordinates”. ... The values for x and y are i...